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Entrepreneurship: From Idea to Business | High School Entrepreneurship
$25.00
Entrepreneurship: From Idea to Business | High School Entrepreneurship Curriculum
Give your students the opportunity to think like entrepreneurs, solve real problems, develop business ideas, and learn what it takes to turn an idea into a business!
Page count: 70 pages
Description
Entrepreneurship: From Idea to Business | High School Entrepreneurship Curriculum
Give your students the opportunity to think like entrepreneurs, solve real problems, develop business ideas, and learn what it takes to turn an idea into a business!
Entrepreneurship: From Idea to Business is a hands-on, student-centered entrepreneurship curriculum designed to guide students through the entrepreneurial process from identifying problems and opportunities to developing a business idea, researching customers, building a brand, understanding finances, setting prices, and creating a marketing campaign.
This resource is designed to provide structure for the teacher while giving students plenty of opportunities to brainstorm, create, collaborate, research, and make decisions.
Entrepreneurship: From Idea to Business contains 10 lessons. The lessons each take about 90-120 minutes to complete, depending on the pace of your students. These lessons could be paced to fit the needs and structure of the class.
This course was designed to be used in a Homeschool Co Op that meets once per week, but can easily be adapted to any classroom setting.
WHAT’S INCLUDED:
Student Workbook
A comprehensive 43-page student workbook takes students through the entrepreneurial journey with guided activities, reflection, planning pages, and business-building exercises.
Students will explore:
- Entrepreneurial skills and traits
- Problems, needs, wants, and opportunities
- Products vs. services
- The Ten Solutions Challenge
- Business idea evaluation
- MVP (Minimum Viable Product) planning
- Target customers and customer personas
- Customer journey mapping
- Market research
- Surveys and customer interviews
- Competitor research
- Branding and brand personality
- Brand identity and logo development
- Revenue streams and business models
- Startup costs and expenses
- Budgeting and profit
- Pricing strategies
- Competitive pricing
- Marketing channels
- Content pillars
- Content planning
- Mini marketing campaigns
The workbook follows a logical progression from IDEA → RESEARCH → CREATE → MARKET → SELL → REFLECT → GROW.
3 Entrepreneurship Game Decks
Make entrepreneurship more interactive with three ready-to-use game decks:
Entrepreneurship Challenges
Quick challenges designed to get students thinking creatively, making decisions, solving problems, and practicing entrepreneurial thinking.
Problem & Solution Challenges
Students practice identifying problems and developing creative solutions—reinforcing one of the most important entrepreneurial skills: finding problems worth solving.
Content Pillar Sort
Students sort and categorize potential social media content according to different content pillars, helping them understand how businesses can create content that educates, entertains, connects, promotes, and showcases.
These games are perfect for class warm-ups, review days, small groups, early finishers, or extra practice.
Teacher Guide
The included teacher guide provides the support you need to confidently teach the course.
It includes:
- Course objectives
- Suggested course structure
- Suggested materials
- Classroom routines
- Lesson and activity suggestions
- Class warm-up ideas
- Suggested guest speakers
- Suggested field trips
- Teaching tips and guidance
The guide is designed to give you a framework while still allowing flexibility for your own teaching style and class schedule.
PERFECT FOR
- High school entrepreneurship classes
- Homeschool co-ops
- Hybrid homeschool programs
- Career and technical education
- Business electives
- Small business/entrepreneurship units
- Project-based learning
- Financial literacy and career exploration
WHY STUDENTS WILL LOVE IT
Instead of simply learning business vocabulary from a textbook, students use entrepreneurial thinking throughout the course.
They will identify real-world problems, brainstorm solutions, evaluate business ideas, research potential customers, create a brand, consider how their business will make money, calculate expenses and profit, determine pricing, and develop a marketing campaign.
The activities are designed to encourage creativity, critical thinking, communication, problem-solving, collaboration, and real-world decision-making.
A COMPLETE, READY-TO-USE ENTREPRENEURSHIP RESOURCE
Whether you’re teaching entrepreneurship for the first time or looking for engaging activities to supplement an existing business course, Entrepreneurship: From Idea to Business gives you the student materials, teacher support, and interactive activities you need to create a practical and engaging entrepreneurship experience.
Students don’t just learn about entrepreneurship—they practice it.
Additional information
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